Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Why have we heard so little information regarding supers and carriers? We know very little about fighters and fighter bombers also. In regards to having just spent the better part of a year training for capitals I would a...
- by Bob Niac - at 2016.01.31 16:47:52
|
2. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
If there is going to be turret-like mechanics involved, does that mean we will finally get EWAR and Triage hardpoints? Crazy Idea but .. can armor and hull reppers be missiles then? With a nanite payload? It would add an interesting mechanic an...
- by Bob Niac - at 2016.01.28 03:27:38
|
3. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Fozzie has CCP ever considered splitting logi [cruisers] into 2 hulls? I would love to see the removal of split role logi tbh. We have racial remote preferences to use for assistance mods. ( see previous post.) Doing this would be very much in li...
- by Bob Niac - at 2015.11.29 21:10:55
|
4. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Please add utility hull! Remote cap for Amarr Remote sensor booster for Gallente Remote tracking links for Minmatar Remote ECCM for Caldari. Edi: Again SECOND SHIP, separate from OP.
- by Bob Niac - at 2015.11.27 04:18:50
|
5. Adding Sound to DScan - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Bob Niac wrote: But also .. cloaking. Cloaking has this weird thing where it bends/absorbs EM radiation. In real life, this is actually something that we can measure. We can't see INSIDE of the bend, but we know that thin...
- by Bob Niac - at 2015.11.02 19:17:51
|
6. Adding Sound to DScan - in Player Features and Ideas Discussion [original thread]
Sound has been used for a while now to interpolate radio signals. (I think. See: Contact; IMDB ) But what if we could use sound to D-Scan for aberrations in background radiation, much like one can see in the movie? There are some very interestin...
- by Bob Niac - at 2015.11.02 01:14:59
|
7. "Minimize" main camera? - in Player Features and Ideas Discussion [original thread]
Bump & done
- by Bob Niac - at 2015.03.10 13:38:00
|
8. Allow Jump Bridges to select any destination jump bridge within 5 LY - in Player Features and Ideas Discussion [original thread]
personally I would rather have them act like jump portals. cyno up, jump through. less afk Titan-ing.
- by Bob Niac - at 2015.03.03 20:50:24
|
9. "Minimize" main camera? - in Player Features and Ideas Discussion [original thread]
I ask that CCP consider an optional feature: Enabling the main view-port as a "managed" window in the client. This window can be minimized, re-sized, or closed. We already know this is possible. The ship fitting window, 3D previews, etc have been...
- by Bob Niac - at 2015.03.03 20:33:38
|
10. Celestial Bodies and Symbolic Presentation of Objects in Space - in Player Features and Ideas Discussion [original thread]
Real quick and then I will leave this be. I envisioned that because the systems would be perceived as huge, players' behavior would change accordingly. Instead of claiming entire regions, alliances might instead focus on only a constellation. One...
- by Bob Niac - at 2015.01.19 15:28:41
|
11. Celestial Bodies and Symbolic Presentation of Objects in Space - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Ok... correct me if I'm wrong here. A: You want to scale up the size of solar systems and planets to more realistic proportions. B: My ship travels at a speed typically measured in multiple AU units per second, with an AU being...
- by Bob Niac - at 2015.01.19 03:50:12
|
12. Celestial Bodies and Symbolic Presentation of Objects in Space - in Player Features and Ideas Discussion [original thread]
Because that annoyance means effort is expended to get where you need/want to go. Effort expended gives value to an action. High sec warps are (even in a battleship) 15 to 45 seconds with a skilled pilot. This diminishes the value of a solar syste...
- by Bob Niac - at 2015.01.19 03:47:13
|
13. Celestial Bodies and Symbolic Presentation of Objects in Space - in Player Features and Ideas Discussion [original thread]
Quote: tl;dr: Stretch and scale up EVE to make it bigger. "This model is not to scale...." This phrase is often used in maps and info-graphics because presenting information to scale has several major hurdles. One is usually you run...
- by Bob Niac - at 2015.01.19 02:49:14
|
14. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Corp Skill: Workflow Management & Adv Workflow Management Corp management skills get a role bonus +n (static) corporation industry slots, proportionate to the skill. Empire control would get more then corp management. Skill allows addt'l cor...
- by Bob Niac - at 2015.01.19 01:34:32
|
15. Adding Racial Tacking: Amarr vs Matari - in Player Features and Ideas Discussion [original thread]
First, A visual reference. Short version: To add flavor to tracking and allow for some interesting bonuses in the future, I would ask that the tracking "penalties" of Laser and Projectile be mitigated and a new, type specific tracking variabl...
- by Bob Niac - at 2014.04.19 17:13:00
|
16. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Bob Niac wrote: CCP Fozzie wrote: Hello everyone! =snip= Cruisers: The Augoror, Maller and Omen are getting the Amarr increased mass increased speed treatment, and there are also several other minor tweaks here...
- by Bob Niac - at 2014.03.11 16:35:00
|
17. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hello everyone! =snip= Cruisers: The Augoror, Maller and Omen are getting the Amarr increased mass increased speed treatment, and there are also several other minor tweaks here and there. OSPREY: +10 m/s +0.02 inertia...
- by Bob Niac - at 2014.03.08 02:06:00
|
18. What if: POSes on planets. - in Player Features and Ideas Discussion [original thread]
The outcome? Get rid of POSes. Replace them with player controlled orbital deployables and only have a small structure on moons. Why? Because Devs want to fix POSes. They have been fixing them since the first expansion. Unless your a Matari, the...
- by Bob Niac - at 2014.02.22 21:35:00
|
19. What if: POSes on planets. - in Player Features and Ideas Discussion [original thread]
Meh.
- by Bob Niac - at 2014.02.19 15:36:00
|
20. What if: POSes on planets. - in Player Features and Ideas Discussion [original thread]
Ok. Nix the POS changes. Let's focus on the POCO POS idea. So.. mini outpost. Has an egg, but you can get through WH space. Egg requires built components, hence capital. (see cap construction legos.) My thoughts are its a destructible outpost,...
- by Bob Niac - at 2014.02.19 06:57:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |